Vex Armor may be recast, refreshing the ability's duration while retaining your current buff values. Since Vex Armor grants base damage, it's recommended to drop Serration and other base damage mods from your builds if you're running Chroma, as elemental and faction mods will grant far more damage. You'll need to either recharge your shields or increase your shield capacity to gain the maximum Armor buff. It's worth noting that you can't reach Vex Armor's maximum armor buff from your base shields. Most Chroma builds focus on scaling as much Strength as possible to maximize the effects of Vex Armor. By default, you can increase your armor by 350% and damage by 275%, affected by Ability Strength mods. Both effects may be active at once.Įach effect has a maximum magnitude that's displayed in your ability tab. Health damage grants a base damage multiplier for all weapons, stacking additively with base damage mods-Serration, Hornet Strike, etc. Shield damage grants a massive multiplier to your base armor value, stacking additively with armor mods like Steel Fiber. Vex Armor grants Chroma one of two buffs when you take damage. Status chance can be modded with Strength for every element but Heat. Most buffs scale with Strength except Toxin's reload speed which scales off Duration. The Cold aura can also reflect physical projectiles such as Bombard rockets. In general, most players use the Cold version to gain a massive boost to their armor, increasing Chroma's survivability. Multiple Elemental Wards do not stack, even if they're different elements. Your aura will occasionally damage nearby enemies with Toxin, inflicting Toxin status when an enemy is damaged by the aura.Īllies within the aura's radius also gain a copy of your current Elemental Ward.
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